Posted by: nmtp06terenceng | June 12, 2011

IN3D – Final Submission

When i was tasked to do model of a object i was worried because i know there are limited toys in my house, so i went home and search and i found a motor car. At first i thought modeling a car was easy, but i was wrong. starting out was thinking of just using CV curve tool to create everything because i could take picture of the motor car and paste it on the plane. When i try it out, the outcome is not that great. so i went to do some research by watching some youtube video on motor modeling. After watching those video i find out that the way easiest way to do was to capture multiple view of the object and paste in plane and draw to nearly excact size and shape.

And i use CV curve tool to draw the side image and extrude it out to be a polygon then fill hole.

then i go to face and pull to enlarge the size of the car to match the orginal object.

So i have finally done my body. Follow by the car  wheel i went to watch some youtube video again.
The way they(youtube) teaches us is to create a long rectangle polygon and sub division it to many lines, after that they use bend to make it look like the tier. After that they use hollow cylinder to create the inner rim.

BUT for me i decide to use another way to create the wheel. i use the hollow cylinder and another solid cylinder .then use multiple rectangle to form a cross shape and place it in  the middle of the wheel to form the sub dicvision of the car.

I find that  this method is much easier and i think the wheel look nice. so i just duplicate this wheel for the rest of my wheel. There one more thing i want to find out is how to put picture on the car itself and making it look real. youtube video didn’t really help me much, so i remember there 1 video posted on olive that i could reference, the video is UV Mapping basic geometry (detailed).swf. so i apply what i have learn onto my car.

Basically that is all i have research on. Some of the smooth lighting and rendering i ask my classmate for help.

Self-Critique

 

I find that the car i model has a 85% similar compare to the orginal motorcar as some of the details i did not perfect it like the front bumper of the car. i did try moving some of the vertex and sfhiting the angel and pulling off the faces it didn’t came out to be like the front bumper of the orginal car. Although i did put the picture up for the car, but i still find it abit off its orginal size. So as for the wheel as well its not totally alike.
The part of the motor car which i like most is the window, spoiler and the spring on top on the car(helix), i had it model till 99.99% look alike and i am happy with what i have done for this model. Starting out without the knowledge of maya and creating a car model that could look so cool. i think i have done a good job on it. I would rate myself 7.5/10 as i think i can still improve on the little details which i have miss out and spend more time on researching and trial and error instead of thinking on how to start would be better.
I will spend more time focusing on modeling instead of thinking and reading and i hope that i could create a model which look totally like the orginal.


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